Index
The main navigation modal and router for game modes, shops, and inventories.
- Role
- UI design, art direction
- Year
- 2025
- Type
- Menu
- Tools
- Figma, Photoshop, Roblox Studio
Overview
The central hub modal that opens on join and routes players to modes, shops, and inventory. Built to establish the core visual theme and button layout for all other screens.
The problem
The brief called for eight destinations on one modal. A generic grid of identical buttons provides no visual hierarchy to guide new players.
Process
- 01
Set the design language first
Thick cartoon borders, bevelled frames, and bright gradient backdrops established the foundational style for the entire game.
- 02
Sized the buttons by frequency
Primary game modes received large hero portals, while secondary utility menus use compact buttons for clear visual flow.
- 03
Modular header component
Standardized title ribbon and close button that can be reused across all game modals with contextual icons.
Solution
One structured modal, clear hierarchy of destinations, and responsive scaling from mobile touch screens to desktop monitors.
Established the design tokens and layout rules for the remaining eight screens in the game.
Vendor
The merchant screen that routes spending into random rolls or flat stat upgrades.