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Vendor

The merchant screen that routes spending into random rolls or flat stat upgrades.

Role
UI design
Year
2025
Type
Menu
Tools
Figma, Roblox Studio

Overview

A clean merchant portal that cleanly splits progression into two distinct loops: Gacha Rolls and Upgrades.

The problem

Combining both systems into a complex tabbed modal causes confusion and buries the secondary upgrade economy.

Process

  1. 01

    Two clear visual cards

    Distinct blue for Gacha and green for Upgrades with bold graphics so players understand their choices immediately.

  2. 02

    Full-card hit targets

    The entire card acts as a touch target, eliminating accidental mis-taps on mobile devices.

  3. 03

    Consistent vendor framing

    Shopping bag ribbon header that aligns with the overall studio aesthetic.

Solution

A frictionless two-choice decision screen. Tap, choose, and enter the respective menu immediately.

Streamlined the entry flow into the core economy loops without unnecessary sub-menus.

Next screen

Gacha

RNG roll screen with live drop-rate probabilities, dual currencies, and 1x / 3x / 10x pulls.

Economy