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AboutSince 2022

I make interfaces for Roblox games. Most of my work is the middle part nobody screenshots: the shop that has to sell without nagging, the upgrade menu that still makes sense at level 40, the popup a player meets on their second morning.

Working notes

Almost everyone plays on a phone, often outside, often on a cracked screen. That is the constraint I design to. If a label is unreadable there, it does not matter how it looks in Figma.

I build what I design. Partly stubbornness — I got tired of handing off files and watching the spacing drift — and partly because being the one who implements it changes what you are willing to draw.

Toolkit

Design

Figma · Photoshop · Illustrator

Build

Roblox Studio · Luau · Rojo

Motion

TweenService · After Effects

Timeline
  1. 2025

    Freelance

    Full UI sets for small studios. Usually every menu at once rather than one screen at a time.

  2. 2023

    First paid rework

    Rebuilt the HUD and shop on a game that was already live. Learned what breaks when 400 people are mid-session.

  3. 2022

    Studio

    Started in Roblox Studio, mostly rebuilding menus I liked until I could work out why they were laid out that way.

Working on a game? Send the screens you have and what needs reworking.