About
Cerbis, Roblox UI/UX Designer
Background
I design interfaces for Roblox experiences. Most of my work sits in the unglamorous middle of a game — the shop that has to sell without nagging, the inventory that has to stay legible at forty items, the first ninety seconds that decide whether a player stays.
I care about interfaces that survive contact with real players: readable on a cracked phone screen in bright light, fast enough to feel instant, and consistent enough that a player never has to relearn where things are.
I work end to end — research and wireframes through to production Luau — which means the thing I hand over is the thing players actually get, not a mockup someone else has to reinterpret.
Toolkit
Design
- Figma
- Photoshop
- Illustrator
- Blender
Build
- Roblox Studio
- Luau
- Rojo
- Fusion
- Roact
Motion
- After Effects
- TweenService
- Rive
Process
- Notion
- Miro
- Git
- Playtest analytics
Path
- 2025
Freelance UI/UX
Interface systems for independent Roblox studios.
- 2024
Design systems focus
Built reusable component libraries across multiple live titles.
- 2023
First shipped UI
Shipped a full HUD and shop rework on a live experience.
- 2022
Started in Studio
Moved from playing to building — learned Luau and interface scaling.
Contact
Got an interface that needs work?
Tell me about your Roblox experience, what interface systems you need, and roughly your timeline. I reply to every commission inquiry.