Skip to content

About

Cerbis, Roblox UI/UX Designer

Background

I design interfaces for Roblox experiences. Most of my work sits in the unglamorous middle of a game — the shop that has to sell without nagging, the inventory that has to stay legible at forty items, the first ninety seconds that decide whether a player stays.

I care about interfaces that survive contact with real players: readable on a cracked phone screen in bright light, fast enough to feel instant, and consistent enough that a player never has to relearn where things are.

I work end to end — research and wireframes through to production Luau — which means the thing I hand over is the thing players actually get, not a mockup someone else has to reinterpret.

Toolkit

Design

  • Figma
  • Photoshop
  • Illustrator
  • Blender

Build

  • Roblox Studio
  • Luau
  • Rojo
  • Fusion
  • Roact

Motion

  • After Effects
  • TweenService
  • Rive

Process

  • Notion
  • Miro
  • Git
  • Playtest analytics

Path

  1. 2025

    Freelance UI/UX

    Interface systems for independent Roblox studios.

  2. 2024

    Design systems focus

    Built reusable component libraries across multiple live titles.

  3. 2023

    First shipped UI

    Shipped a full HUD and shop rework on a live experience.

  4. 2022

    Started in Studio

    Moved from playing to building — learned Luau and interface scaling.

Contact

Got an interface that needs work?

Tell me about your Roblox experience, what interface systems you need, and roughly your timeline. I reply to every commission inquiry.