I make interfaces for Roblox games. Most of my work is the middle part nobody screenshots: the shop that has to sell without nagging, the upgrade menu that still makes sense at level 40, the popup a player meets on their second morning.
Almost everyone plays on a phone, often outside, often on a cracked screen. That is the constraint I design to. If a label is unreadable there, it does not matter how it looks in Figma.
I build what I design. Partly stubbornness — I got tired of handing off files and watching the spacing drift — and partly because being the one who implements it changes what you are willing to draw.
Design
Figma · Photoshop · Illustrator
Build
Roblox Studio · Luau · Rojo
Motion
TweenService · After Effects
- 2025
Freelance
Full UI sets for small studios. Usually every menu at once rather than one screen at a time.
- 2023
First paid rework
Rebuilt the HUD and shop on a game that was already live. Learned what breaks when 400 people are mid-session.
- 2022
Studio
Started in Roblox Studio, mostly rebuilding menus I liked until I could work out why they were laid out that way.