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Main Menu

Gold-on-black title screen with a four-way portal cluster and a single obvious start action.

Role
UI design, art direction
Year
2025
Type
Menu
Tools
Figma, Photoshop, Roblox Studio

Overview

The first screen of a premium-styled experience: logo lockup on top, four faceted menu plates below, and a quiet hint line telling the player exactly what to do next.

The problem

Menu screens with four equal buttons give the player no idea which one starts the game, so the first tap becomes a guess.

Process

  1. 01

    Diamond layout around one primary

    Shop sits above, Servers and Inventory flank the middle, and Play anchors the bottom of the cluster — the eye finishes on the action that starts the run.

  2. 02

    Warm gold on true black

    Bevelled plates, hairline flourishes and a brushed sheen carry the whole theme, so no background art is needed to make the screen feel expensive.

  3. 03

    Utility icons off the main path

    Settings and rewards live as ornate icon buttons in the top-right corner, reachable but never competing with the menu stack.

Solution

A centred menu cluster with one unmistakable primary action, a reusable plate component, and a 'Press play to start' hint under the fold of the buttons.

Set the gold art-deco component kit — plates, ribbons, icon frames — that the rest of the game's screens are built from.

Spec

4
Menu destinations
1
Primary action
16:9
Built at 4K
Next screen

Loadout & Stash

Extraction-shooter equip screen: body slots, grid containers, and a full stash on one page.

Menu